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TileMolester

How to use Tile Molester

This tutorial is for learning how to insert overworlds in Tile Molester, because it's a program that gives a totally distinct appearance to ROM hacks. It works the same way for inserting things other than overworlds. This tutorial shows, specifically, how to insert new hero overworld.

If you have the Baro TM resources (in the tools section), you can skip steps 2, 3, 4 and 5 if you use Ruby or Sapphire.

Step 1

Draw what you're going to insert.

jirachi

Segundo Paso

Open Tile Molester, find the overworlds and adjust the tiles so that they don't appear split.

localiza

Tercer Paso

Imitate the palette of the overworlds you're adding in TM. To view the game palettes, click "Tools" -> "Palette Viewer" in the emulator. To put colors in TM palette, double-click on the color palette at the bottom of the screen.

Cuarto Paso

Make the block size 2 columns and 4 rows ("View" -> "Block Size").

tamaño bloques

Quinto Paso

Look for the hero (he's around the beginning) and sort the tiles inside the blocks.

ordena

Sexto Paso

Put the blocks in order using the keys identified below:

Coloca Bloques

Now, according to this image...

...and using this template...

...place the drawing from step one, adapting the character's movement.

Use the uniform background to make it transparent:

Septimo Paso

Insert the tiles ("Edit" -> "Paste From").

Insertando

Octavo Paso

Save!

guardando

Noveno Paso

Check it out to make sure it works.

compruebalo

PHO

Tutorial escrito por Serg!o.
Translated by neofreakx2
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